In an interview, the popular game’s general manager and executive producer talk community expectations, controversial plot beats and the future of cross-faction play.
Blizzard Entertainment’s “World of Warcraft” marked its 18th anniversary Nov. 23. Since its initial release in 2004, the series has consistently remained the most popular MMORPG in the world, outliving and outpacing numerous competitors. While the game’s population has fluctuated over the years, over a million players still log into the game daily — including, unsurprisingly, its own developers.
Source:washingtonpost.com